The Impacts of Avatar Movements in Different Velocities on Users' Performances Related With Body Perception: Preliminary Results from a Novel Desktop Application
| dc.contributor.author | Dilek, Burcu | |
| dc.contributor.author | Tavli, Elif Yaren | |
| dc.contributor.author | Yasar, Eray | |
| dc.contributor.author | Ocal, Tugsad | |
| dc.contributor.author | Cetinkaya, Okkes | |
| dc.contributor.author | Zapala, Dariusz | |
| dc.contributor.author | Akbas, Senanur | |
| dc.date.accessioned | 2025-10-29T11:13:57Z | |
| dc.date.issued | 2024 | |
| dc.department | Gebze Teknik Üniversitesi | |
| dc.description | 2024 Medical Technologies Congress -- OCT 10-12, 2024 -- Bodrum, TURKIYE | |
| dc.description.abstract | In our study, a desktop software program was developed to assess the right-left distinction from different personal perspectives. It was aimed to evaluate the ability of users to make right-left body movements of the avatar on their own bodies according to differently categorized perspective perceptions. 146 healthy volunteers were included into the study. Avatar movements were categorized into different view levels and direction of views and presented into two different conditions named as normal and fast. As a result of changes made to the velocity of avatar movements, users responded with higher values in terms of shoulder abduction angle values and faster in terms of reaction time. We can conclude that the velocity is one of the important parameters that effect the physical performances of the users on seeing avatars from different perspectives. | |
| dc.description.sponsorship | Izmir Ekonomi Universitesi | |
| dc.description.sponsorship | Scientific and Technological Research Council of Turkiye (TUBITAK) [222S133] | |
| dc.description.sponsorship | TUBITAK | |
| dc.description.sponsorship | This study was supported by Scientific and Technological Research Council of Turkiye (TUBITAK) under Grant Number 222S133. The authors thank TUBITAK for their Support. | |
| dc.identifier.doi | 10.1109/TIPTEKNO63488.2024.10755360 | |
| dc.identifier.isbn | 979-8-3315-2981-9 | |
| dc.identifier.isbn | 979-8-3315-2982-6 | |
| dc.identifier.issn | 2687-7775 | |
| dc.identifier.uri | https://doi.org/10.1109/TIPTEKNO63488.2024.10755360 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14854/6999 | |
| dc.identifier.wos | WOS:001454367500036 | |
| dc.identifier.wosquality | N/A | |
| dc.indekslendigikaynak | Web of Science | |
| dc.language.iso | en | |
| dc.publisher | IEEE | |
| dc.relation.ispartof | 2024 Medical Technologies Congress, Tiptekno | |
| dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | |
| dc.rights | info:eu-repo/semantics/closedAccess | |
| dc.snmz | KA_WOS_20251020 | |
| dc.subject | body image | |
| dc.subject | body recognition | |
| dc.subject | desktop application | |
| dc.subject | imagery | |
| dc.subject | perspective | |
| dc.subject | virtual reality | |
| dc.subject | skeleton extraction models | |
| dc.title | The Impacts of Avatar Movements in Different Velocities on Users' Performances Related With Body Perception: Preliminary Results from a Novel Desktop Application | |
| dc.type | Conference Object |








