The Impacts of Avatar Movements in Different Velocities on Users' Performances Related With Body Perception: Preliminary Results from a Novel Desktop Application

dc.contributor.authorDilek, Burcu
dc.contributor.authorTavli, Elif Yaren
dc.contributor.authorYasar, Eray
dc.contributor.authorOcal, Tugsad
dc.contributor.authorCetinkaya, Okkes
dc.contributor.authorZapala, Dariusz
dc.contributor.authorAkbas, Senanur
dc.date.accessioned2025-10-29T11:13:57Z
dc.date.issued2024
dc.departmentGebze Teknik Üniversitesi
dc.description2024 Medical Technologies Congress -- OCT 10-12, 2024 -- Bodrum, TURKIYE
dc.description.abstractIn our study, a desktop software program was developed to assess the right-left distinction from different personal perspectives. It was aimed to evaluate the ability of users to make right-left body movements of the avatar on their own bodies according to differently categorized perspective perceptions. 146 healthy volunteers were included into the study. Avatar movements were categorized into different view levels and direction of views and presented into two different conditions named as normal and fast. As a result of changes made to the velocity of avatar movements, users responded with higher values in terms of shoulder abduction angle values and faster in terms of reaction time. We can conclude that the velocity is one of the important parameters that effect the physical performances of the users on seeing avatars from different perspectives.
dc.description.sponsorshipIzmir Ekonomi Universitesi
dc.description.sponsorshipScientific and Technological Research Council of Turkiye (TUBITAK) [222S133]
dc.description.sponsorshipTUBITAK
dc.description.sponsorshipThis study was supported by Scientific and Technological Research Council of Turkiye (TUBITAK) under Grant Number 222S133. The authors thank TUBITAK for their Support.
dc.identifier.doi10.1109/TIPTEKNO63488.2024.10755360
dc.identifier.isbn979-8-3315-2981-9
dc.identifier.isbn979-8-3315-2982-6
dc.identifier.issn2687-7775
dc.identifier.urihttps://doi.org/10.1109/TIPTEKNO63488.2024.10755360
dc.identifier.urihttps://hdl.handle.net/20.500.14854/6999
dc.identifier.wosWOS:001454367500036
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherIEEE
dc.relation.ispartof2024 Medical Technologies Congress, Tiptekno
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20251020
dc.subjectbody image
dc.subjectbody recognition
dc.subjectdesktop application
dc.subjectimagery
dc.subjectperspective
dc.subjectvirtual reality
dc.subjectskeleton extraction models
dc.titleThe Impacts of Avatar Movements in Different Velocities on Users' Performances Related With Body Perception: Preliminary Results from a Novel Desktop Application
dc.typeConference Object

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