Wii Remote calibration using the sensor bar

dc.contributor.authorYildiz, Alparslan
dc.contributor.authorAkay, Abdullah
dc.contributor.authorAkgül, Yusuf Sinan
dc.date.accessioned2025-10-29T12:08:11Z
dc.date.issued2011
dc.departmentFakülteler, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü
dc.description2011 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, CVPRW 2011 -- Colorado Springs, CO -- 87052
dc.description.abstractWii Remote is the standard controller of the game console Nintendo Wii®. Despite its low cost, it has a very high performance and high resolution infrared camera. It also has a built-in chip for tracking up to 4 points from the infrared images. With these properties, the Wii Remote has attracted several attempts to calibrate and use them for metric 3D information. Thanks to Wii Remote's 4 point tracking hardware, people were able to calibrate Wii Remotes using carefully designed square patterns with infrared LEDs at each corner. However, it is not easy for average Wii Remote users to implement such calibration tools. In this paper, we give an overview of the current Wii Remote calibration implementations and present a novel method to fully calibrate multiple Wii Remotes using only two points, such as the LEDs of the Sensor Bar that comes with the Wii console. For the 3D reconstruction, only two Wii Remotes and a PC is needed. We also demonstrate the usability of a full 3D tracker with a multiplayer game that receives inputs from up to 4 users with only two Wii Remotes. © 2011 IEEE. © 2020 Elsevier B.V., All rights reserved.
dc.identifier.doi10.1109/CVPRW.2011.5981683
dc.identifier.endpage12
dc.identifier.isbn9781479943098
dc.identifier.isbn9781457705298
dc.identifier.isbn9781665448994
dc.identifier.isbn9781538607336
dc.identifier.isbn9798350302493
dc.identifier.isbn9780769549903
dc.identifier.isbn9781665487399
dc.identifier.isbn9781467367592
dc.identifier.isbn9781728125060
dc.identifier.isbn9781728193601
dc.identifier.issn2160-7516
dc.identifier.issn2160-7508
dc.identifier.scopus2-s2.0-80054906081
dc.identifier.scopusqualityN/A
dc.identifier.startpage7
dc.identifier.urihttps://doi.org/10.1109/CVPRW.2011.5981683
dc.identifier.urihttps://hdl.handle.net/20.500.14854/14350
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherIEEE Computer Society help@computer.org
dc.relation.ispartofIEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20251020
dc.subjectCalibration
dc.subjectComputer vision
dc.subjectInfrared imaging
dc.subjectInteractive computer graphics
dc.subjectLight emitting diodes
dc.subject3D information
dc.subject3D reconstruction
dc.subjectGame consoles
dc.subjectHigh resolution infrared
dc.subjectInfrared leds
dc.subjectMultiplayer games
dc.subjectPoint tracking
dc.subjectSquare patterns
dc.subjectRemote consoles
dc.titleWii Remote calibration using the sensor bar
dc.typeConference Object

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