How to create positive word of mouth (WOM) in the world of gaming? The social side of multiplayer games

dc.contributor.authorAksoy, Nilsah Cavdar
dc.contributor.authorAlan, Alev Kocak
dc.contributor.authorKabadayi, Ebru Tumer
dc.date.accessioned2025-10-29T11:27:55Z
dc.date.issued2023
dc.departmentFakülteler, İşletme Fakültesi, İşletme Bölümü
dc.description.abstractMultiplayer games provide an interactive environment to their consumers, the gamers. In that environment, gamers experience the created world by those game products. This study aims to explore the existence of positive word of mouth (WOM) in multiplayer games based on the interactive environment that these games create due to their nature. 342 people were surveyed online and gathered data were analyzed through structural equation modeling. Based on survey results, social interaction is positively related both to social identity and prosocial behavior, social identity positively affects both prosocial behavior and positive WOM, and prosocial behavior exerts a positive influence on positive WOM. Besides, social identity mediates the relationship between social interaction and prosocial behavior, and prosocial behavior mediates the relationship between social identity and positive WOM. By discussing the results and providing implications, we present empirical evidence for the ex-istence of positive WOM in gaming and highlight its importance for marketing research and practices.
dc.identifier.doi10.1016/j.entcom.2022.100541
dc.identifier.issn1875-9521
dc.identifier.issn1875-953X
dc.identifier.orcid0000-0002-1060-1593
dc.identifier.scopus2-s2.0-85143605408
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1016/j.entcom.2022.100541
dc.identifier.urihttps://hdl.handle.net/20.500.14854/10945
dc.identifier.volume45
dc.identifier.wosWOS:000918355500002
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherElsevier Sci Ltd
dc.relation.ispartofEntertainment Computing
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20251020
dc.subjectMultiplayer games
dc.subjectSocial interaction
dc.subjectProsocial behavior
dc.subjectSocial identity
dc.subjectPositive WOM
dc.titleHow to create positive word of mouth (WOM) in the world of gaming? The social side of multiplayer games
dc.typeArticle

Dosyalar