UAV-BASED 3D VIRTUAL TOUR CREATION

dc.contributor.authorSefercik, Umut Güneş
dc.contributor.authorKavzoğlu, Taşkin
dc.contributor.authorNazar, Mertcan
dc.contributor.authorAtalay, Can
dc.contributor.authorMadak, Muhammed
dc.date.accessioned2025-10-29T12:10:07Z
dc.date.issued2021
dc.departmentGebze Teknik Üniversitesi
dc.description6th International Conference on Smart City Applications -- Safranbolu; Karabuk University -- 175815
dc.description.abstractLately, improvements in game engines have increased the interest in virtual reality (VR) technologies, that engages users with an artificial environment, and have led to the adoption of VR systems to display geospatial data. Because of the ongoing COVID-19 pandemic, and thus the necessity to stay at home, VR tours became very popular. In this paper, we tried to create a three-dimensional (3D) virtual tour for Gebze Technical University (GTU) Southern Campus by transferring high-resolution unmanned air vehicle (UAV) data into a virtual domain. UAV data is preferred in various applications because of its high spatial resolution, low cost and fast processing time. In this application, the study area was captured from different modes and altitudes of UAV flights with a minimum ground sampling distance (GSD) of 2.18?cm using a 20 MP digital camera. The UAV data was processed in Structure from Motion (SfM) based photogrammetric evaluation software Agisoft Metashape and high-quality 3D textured mesh models were generated. Image orientation was completed using an optimal number of ground control points (GCPs), and the geometric accuracy was calculated as ±8?mm (?0.4 pixels). To create the VR tour, UAV-based mesh models were transferred into the Unity game engine and optimization processes were carried out by applying occlusion culling and space subdivision algorithms. To improve the visualization, 3D object models such as trees, lighting poles and arbours were positioned on VR. Finally, textual metadata about buildings and a player with a first-person camera were added for an informative VR experience. © 2021 Elsevier B.V., All rights reserved.
dc.identifier.doi10.5194/isprs-Archives-XLVI-4-W5-2021-493-2021
dc.identifier.endpage499
dc.identifier.isbn9781629935126
dc.identifier.isbn9781629934297
dc.identifier.isbn9781629935201
dc.identifier.issn1682-1750
dc.identifier.issue4/W5-2021
dc.identifier.scopus2-s2.0-85122278714
dc.identifier.scopusqualityQ3
dc.identifier.startpage493
dc.identifier.urihttps://doi.org/10.5194/isprs-Archives-XLVI-4-W5-2021-493-2021
dc.identifier.urihttps://hdl.handle.net/20.500.14854/14956
dc.identifier.volume46
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherInternational Society for Photogrammetry and Remote Sensing
dc.relation.ispartofInternational Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_Scopus_20251020
dc.subject3D Textured Mesh Model
dc.subjectSFM
dc.subjectUAV
dc.subjectUnity
dc.subjectVirtual Reality
dc.titleUAV-BASED 3D VIRTUAL TOUR CREATION
dc.typeConference Object

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