Creation of a Virtual Tour .Exe Utilizing Very High-Resolution RGB UAV Data

dc.contributor.authorSefercik, Umut Güneş
dc.contributor.authorKavzoglu, Taskin
dc.contributor.authorNazar, Mertcan
dc.contributor.authorAtalay, Can
dc.contributor.authorMadak, Muhammed
dc.date.accessioned2025-10-29T13:03:01Z
dc.date.issued2022
dc.departmentFakülteler, Mühendislik Fakültesi, Harita Mühendisliği Bölümü
dc.description.abstractIn the last decades, developments in game engine technology led to a raised attraction to the virtual reality (VR) and augmented reality (AR) concepts which offer users an interactive synthetic environment. Also, with the travel limitations of the current COVID-19 pandemic, VR tour applications that visualize the geospatial data gained popularity more than ever. In this study, a three-dimensional (3D) VR tour application was created for Gebze Technical University (GTU) Campus by integrating unmanned aerial vehicle (UAV) data into an artificial environment by using cross-platform game development engine Unity. For creating high-quality 3D models of the Campus, different imaging geometries and flight altitudes were applied. The aerial photos were achieved with a ground sampling distance (GSD) of ?2.2 cm with a 20 megapixel (MP) Sony Exmor RGB camera. Point cloud processing and the generation of high-quality 3D products were carried out by structure from motion (SfM) based photogrammetric software Agisoft Metashape. Using 86 well-distributed ground control points (GCPs), geometric correction accuracy of ±2 cm (~0.9 pixels) was reached as root mean square error (RMSE). Generated 3D models were imported into the Unity environment and the negative influence of high polygon data on the application performance was reduced by applying occlusion culling and space subdivision rendering optimization algorithms. The visual potential of the VR was improved by adding 3D individual object models such as trees, benches and arbors. For enhancing the information content of the VR tour, interactive information panels including the building metadata such as building name, block name and total floor area were placed. Finally, a first-person player was implemented for a realistic VR experience.
dc.identifier.doi10.30897/ijegeo.1102575
dc.identifier.endpage160
dc.identifier.issn2148-9173
dc.identifier.issue4
dc.identifier.startpage151
dc.identifier.trdizinid1268946
dc.identifier.urihttps://doi.org/10.30897/ijegeo.1102575
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1268946
dc.identifier.urihttps://hdl.handle.net/20.500.14854/15517
dc.identifier.volume9
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.relation.ispartofInternational Journal of Environment and Geoinformatics
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_TR_20251020
dc.subjectUnity
dc.subjectUAV
dc.subjectVirtual Reality
dc.subjectSFM
dc.subject3D Textured Mesh Model
dc.titleCreation of a Virtual Tour .Exe Utilizing Very High-Resolution RGB UAV Data
dc.typeArticle

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